Webcomics have been around since the dawn of the Internet but most of the ones I see today, feel as static as a print comic. There isn’t anything wrong with that if that’s what your going for, but it seems to me that the web has a lot more to offer.

I’ve been drawing comics from the time I could hold a pencil and programming since I was ten. I’ve worked consistently on these two passions my whole life, alternating between the two until I found a common thread in Scalable Vector Graphics (SVG).

I started with SVG from the perspective of an artist drawing with Inkscape, a free vector graphics application. A few years later, I learned to code SVG for the web as a frontend developper. My interest in this file format grew from the desire to find a way to reuse my drawings the same way a programmer reuses code. After all, SVG is both an image and XML code. It quickly became apparent to me that this open format, which happened to be supported by all modern browsers, was the prime candidate for reusing images. I then started reading everything I could find on the subject. I learned first hand how SVG works by building the **Character Creator**.

It's with this spirit of curiosity and playfulness that I make webcomics. This blog is where you'll find notes on my experiments, workflow and other discoveries that help bring webcomics to life.

To be continued…

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